Cardeneer
Create your own card game or dive straight into playing a variety of community-made games! The goal is to have the best editor for creating card games.
FEATURES
- Singleplayer Modes: Try out Challenges, Draft, Random Decks, and Survival.
- Online Multiplayer: Play against your friends in online matches.
- Community Creations: Explore games and mods made by the community.
- Game Editor: Create your own games, cards, abilities, and more. (it's free, try it out!)
The game is still in development! Share your feedback and ideas, become a part of the community and development journey.
👈 Click here to join the discord.
ABOUT
Cardener lets you engage in strategic, turn-based card battles. Explore various community-made card games or create your own with the editor. Make games, cards, abilities, and challenges to match your preferences, and design unique card layouts with your own artwork.
Use the Itch app to install, it will keep the game updated for you.
Updated | 6 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.3 out of 5 stars (8 total ratings) |
Author | Nordic Softworks |
Genre | Card Game |
Made with | Unity |
Tags | ccg, Deck Building, Multiplayer, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Server-based networked multiplayer, Ad-hoc networked multiplayer |
Links | Homepage, Discord, Steam, Patreon |
Download
Download NowName your own price
Click download now to get access to the following files:
cardbattlesimulator-windows.zip 386 MB
Version 0.62.22.411152338
Development log
- Update 62.226 days ago
- Update 62.21 - More AI improvements10 days ago
- Update 62.20 - Fixes13 days ago
- Update 62.19 - AI & load improvements17 days ago
- Update 62.18 - Fixes38 days ago
- Update 62.17 - It45 days ago
- Update 62.16 - Aura anywhere48 days ago
- Update 62.15 - Recurring and AI improvements52 days ago
Comments
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Honestly an amazing tool. tho there where some features I felt where missing:
1.would be cool if the "deck:" condition had more options.
2. actual custom keywords I know you can technicly do this but it's not very easy to replicate on to a lot of cards.
Other than that the tool is fantastic.
Wow great tool. I find it very inspiring, as I'm trying to build my own TCG and am looking for ways to do it.
But right now I'm still thinking about ways of how to create cards. I've ended up with developing a web-based tool for generating cards. Maybe this tool can be somehow integrated with your asset? I'm still a Unity-newbie, but I'm already tryint to recreate my logic in Unity.
It would be gratefull if you can take a look at my generator and provide any kind of feedback. I really respect your work and it would be very cool. Cheers!
https://stonehill-games.itch.io/tcg-cards-generator
You could make an export button that exports a game that works in Cardeneer. Take a look in Options -> Developer -> Open -> mod, to see how they are created. Games are just zip files, and the game export/import uses Base64.
I took a quick look at your generator, and I think it's missing abilities/stats. Right now it seems mostly useful for theme and flavor text.
Are there any mummy images besides ancient priestess
There is a search box at the top of the screen when you select image. There are some if you search "mummy", "egypt" and "undead".
Tried that
no loading
Should be fixed in the new update, please let me know if it isn't.
Struggling to find a way to give a spell card multiple effects for the same creature, example: On Play: Give a friendly minion "Consume" and "Beast" type.
That is not possible yet, it's on the roadmap.
As a workaround you add multiple give abilities.
Nice game, found it too unforgiving though. It suffers of running leader syndrome. If you ever fall behind, you are doomed. There are no comeback or diminishing returns mechanics, e.g. enemy minions could lose health when attacking the player, upkeep cost for minions on the board, or one round of immunity for newly deployed minions (right now, they are immediately destroyed by a strong opponent, not being able to attack at least once).
I love card games, and this game is a good example of the genre. It is simple, but at the same time there is a place for strategy in it.
From what I noticed in the balance, this slightly unbalanced ability "increases the value of the opponent's cards by 1", since some cards start to cost 6 mana units, which gives a strong advantage to the protwinik, because he can take several cards out of the game at once, and one of the simplest strategies in the game is to deprive the opponent all the cards. I would probably like to see a cost limit of 5 mana.
I would also like to mention the design of the game. I like the illustrations on the maps, but I would like to see the design on the backs of the maps.
I want to see the development of this project in the future, I like this game.
(I used Google translator, so it may be illiterate)
Thank you for the feedback. Don't forget to try some of the games others have created in the mod browser. 🙂
Card Battle Simulator Gameplay
I have only played for a few minutes and enjoy this. Is there no way to start the game at level 1 without the tutorial each time?
Sorry, it seems I have added a bug to the tutorial. If you were stuck, it is fixed now.
The tutorial is only in the built in game, if you create your own, it will not appear.
There is also a cheat under options > developer > cheats to skip it. :)
I did manage to play a few more times but I was not very good. I found the computer had placed more cards in the middle than me - and I lost. I'll keep trying as the learning curve.
It feels weird that there doesn't seem to be an option to target the minion you summon with the "When you summon a minion:" trigger.
Out of curiosity, what are you trying to target the minion you summon with? Depending on what you're trying to go for, creating an effect that gives effects to minions in your hand might be what you want.
Something like "When you summon a minion: Give it +1/+1."?
I will work on that. :)
Pretty cool & simple card game! I hope there are plans of putting shops of different booster packs into the game when there are more cards too. I unfortunately could not find where you should be able to create your own cards, since it seemed like there should had been an option for this? (Or did I misunderstand something?) I would had liked to see how you had in mind to balance that, since it seems like THAT could had been what would make this game unique and different than any other card games, and which could lead to this games popularity.
Some of the cards quality is quite blurry and it really irritates me..! :P Else love the designs! .....
Oh by the way!!! The Ice wolf is quite overpowered..! I think there is a bug XD.. When I summon him he summons not just 2 ice wolf extra he summons my whole field full since each ice wolf he summons apparently summon 2 new ice wolfs as well x) (loved it though! haha! carried my ass! specially if you revive them again :P)
The growth mod also seems broken, had an elf who got up to 21 attack dmg and 15 health as well in survival :) (but it might just be broken in survival)
Keep up the good work!
Thanks!
To add cards, open Games, here you can mod the game or create own from scratch. Thanks for letting me know about this, I will make the Editor button always visible to make it easier to find.
For now, the idea is that people create their own games/mods and handle balancing themselves. There is a value field that can help you balance things, but it currently doesn't work with the new ability editor, will fix that soon. I do want to try creating something where people can use their own cards against each other, but compared to other things such as making custom games work online and custom art, it is not a priority right now.
Art is from Ækashics Librarium, and some images were not made to be seen that large. I will try upscaling to make it better.
The Ice Wolf will be fixed, should have been On Play, not On Summon.
Growth might need a nerf. :)
Great game. The games are so fast that I didn't notice how I opened all the cards. From what confused me somewhat - the creatures that draw a card feel useless due to the fact that mana is not accumulated and is limited to five and because of the small number of cards in the deck.
Waiting for multiplayer
Thanks! The goal of the main game was to make it simple and quick. Maybe I should slow down the progression a bit. Drawing is risk vs reward, that said drawing feels like too much of a risk right now, especially since you start with 5 cards, I might have to buff the drawing cards somehow.
Nice to hear.
I decided to try creating mods and noticed something. The Fire Butterfly card reminded me of spells from MtG, so I decided to create something similar to a Fire Butterfly - spells that immediately fall into the graveyard after entering the battlefield. I set their strength and health to 0, but they stay on the battlefield, can't attack, but can block. I also made a spell that reduces the health of my creature. If this spell reduces the health to 0, it also remains on the battlefield.
And will it be possible to create your own types of cards?
If you mean types like in spells, resources, buildings etc. It is not supported in the editor and currently not a priority as I want multiplayer working first, but it is planned.
If you mean type as in different layouts, then that is also planned.
Look, you can make "Spells" using formulas.....as an example
I made a card for the moner of a creature with the function of "suicide" for the execution of an action. That is, after this card was given to me...let's say 2 cards (example) she immediately destroys herself.
Cool game but it's lacks decor but overall I like the way the game works
Thanks! By decor do you refer to the UI, in game or both?
Sharing bugs and ideas I have for potential new card effects. The ability to battle your own decks is a nice addition by the way. I hope to see this game continue to grow just for that alone.
Bugs
Ideas For New Effects
Thank you, I really appreciate this. I'm busy right now, but later next week I will look into this. :)
Bugs
I could not reproduce this. I will add replays to the next update so people can share them when something goes wrong.
It works, however the issue is that it just doubles the attack damage and there is no feedback. I will reword the ability text and do a special animation for this. And right now it only shows how much damage was done, I think i will change this to show max damage instead.
No, will be fixed in the next update.
The description was wrong, it does x damage for x turns and it stacks. I plan to make more abilities that synergies with this, add posion to all, double poison etc. The idea was that poison might not kilI instantly, however it would be good at clearing multiple targets over time and be cheaper. I will leave it in for now, when I have added the other abilities I will reevaluate.
I do however like the idea about decreasing attack, I will create separate abilities for this.
This could potentially take a lot of time to implement correctly, since most people on PC has a mouse I decided to release the prototype first. It will be implemented in the future, if I get a lot of requests I prioritize it up.
Is it not changing the order for you? Value ((attack + health + ability values) / cost) is only visible in the inbuilt editor and is for the most part only useful for designing cards. It will make more sense in the future when I make modding available.
I like your effect ideas, some I have just implemented in my development build. In general I think the game needs more effects and synergies, so that will also be something I will focus on.
Thought I could get an update out this week, unfortunately a lot of things came up. Next week I will be on vacation, the next update will probably come out the week after. 😊
Here's a video showing Undeen's Taunt in action. It seems I was actually wrong - it's not that her Taunt doesn't work against Water minions, it might actually be that it only works for 1 turn, unlike with other Taunt users where it works indefinitely.
I'll keep an eye on Elf Archer, 'cause I can't help but think his/her "double damage" effect would be more appropriate on a weaker minion, especially considering Elf Archer's power can be boosted by not only Scholar Angel, but also Elf Commander.
My opinion on poison: Your "Poison to all" effect is a good idea for what poison should be in general. Not instant death like Deathtouch but capable of taking out multiple minions over time. I look forward to seeing that in action, though it'd still need to start off doing 1 damage, then stacking more damage with additional poison effects.
I mistook what "Sort By Value" meant. I figured it'd sort the collection in order of mana cost. So all the 0 cost, then 1 cost, 2 cost, etc.
Thanks for getting back to me. I look forward to seeing what you end up coming up with.
Thanks for the video, this helps a lot. 😁
Please, make a downloadable version for PC.
Done.