Update 62.19 - AI & load improvements


  • AI now rewarded for doing more things.
  • AI now punished for doing repeated actions.
  • AI editor: Added slider for actions & repeated.
  • Design editor: Card size can now be adjusted. (experimantal)
  • Added ability trigger "Before this attacks".
  • Improved load display.
  • Improved multiplayer load system.
  • All mods no longer have to be loaded to load a game.
  • Mods are now cached and doesn't have to be reloaded.
  • Removed old versions of ccg template/master.
  • Game now show an error when it cannot create a valid random deck.
  • Added Reset mod.io button under developer settings.
  • File saving is now a bit more robust.
  • Fix AI performance issue with random decks/hand.
  • Fix Covert not being attackable with another Elusive/Stealth/Untouchable.
  • Fixed issue with uploading mods.
  • Fix issue where table image sometimes wouldn't load.
  • Fix font size sometimes not saving correctly.
  • Fix delete not working for mod.io mods.
  • Fix error that could occur by canceling download.
  • Fix save issue with abilities with new lines.
  • Fix error that could occur with venomous.
  • Fix delete button missing after test.
  • Fix card tooltip issue.
  • Fix another multiplayer issue.
  • Fix scroll issue.

I'm back! Sorry for the delay. 
Took 2 days off.
Because loading has gotten slow, I decided to rewrite the mod loading system, it took a bit longer than expected.
Then I got sick, this also took a bit longer than expected. 

Loading is now faster a bit faster, but I found out that parsing the abilities has gotten really slow. That's probably something I should fix before switching to Godot.

Files

cardbattlesimulator-windows.zip 386 MB
Version 0.62.19.411041600 11 days ago

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