Update 11 - Roadmap, 2 cards, ability & fixes


  • 2 new cards Traveling Merchant Camel & Traveling Merchant Zion.
  • New ability OnSummonSummonPay, summon as many as you can afford.
  • OnSummonSummon now triggers summon abilities. (Forgot to mention last update)
  • OnDeathSummon now also triggers summon abilities.
  • Added trigger property to OnSummonSummon & OnDeathSummon to control if they should trigger summon effects.
  • Game will now add missing properties on abilities when loading.

Keep in mind some abilities require summon effects to work properly, so keep it on unless it causes problems like when OnSummonSummon triggers itself.

And I forgot to mention how it went at the expo. It went well. It was nice talking to other indies and showing my game off. I was unsure if I wanted to work full time on it, however talking with other card game fans gave me some confidence, they liked the game and my idea a lot. So, I’m sticking with it for now and seeing how it goes.

So, my current roadmap looks something like this:

  • Multiplayer (Play queue, maybe lobbies & sharing)
  • More cards & abilities.
  • Tag editor.
  • Danish localization.
  • Polish (Fix bugs, make some things better)
  • Steam early access release.

Multiplayer will take some time and I think I will have to talk to a lawyer about some things regarding that, so I will make other small stuff while working on that.

Hopefully, this will be done before next year, however I have my doubts.

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