Update 20 - Direct P2P (Windows version only)


This update introduces direct peer-to-peer multiplayer for the Windows version. You can now Host a game and your opponent can then Join the game by entering your IP.

Your local IPs will be displayed when you host a game (remember to allow firewall), your opponent then enters one of your IPs into the Join field and connects.

If you are not on the same network, then you need to port forward TCP port 54321 to your computer and give your public IP to the opponent instead. Or use something like Hamachi that allows you to share a network.

You need to have the same game loaded to play against each other.

You can also start 2 instances of the game to play against yourself, just join the IP 127.0.0.1 instead. I do not recommend editing decks while you have 2 instances open, as the other instance might overwrite them.

The next update will be bug fixes which should be out tomorrow. After that I want to implement a multiplayer match making queue, so you can simply click play and find an opponent that way instead. If all goes well that might be out next week.

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