Update 46 - Better AI & more



  • AI is now a bit smarter.
  • Added AI Style setting.
  • By default Web uses value style and desktop uses sim style. (Sim = simulations, because web cannot use multiple threads it will lag and is therefore not recommended there)
  • Difficulty setting renamed to AI Difficulty.
  • Cards no longer block other targets if they are not a target.
  • Many old abilities removed and cards are now using the ability system.
  • A bit of balancing.
  • Poisoned and Paralyzed can now stack.
  • Poisoned and Paralyzed now only activates at the start of your turn.
  • When attacking a Paralyze minion, amount is increased by 1.
  • Paralyze minions had their values decreased.
  • Add screenshake adjustment setting.
  • Add small delay to AI actions.
  • Add small delay to damage.
  • Death popup icon changed for better clarity.
  • Fix AI picking first target.
  • Fix card not dragable on the whole table.
  • Fix cost popup text color.
  • Fix editor registering change when switching between cards.
  • Fix ability editor not moving to end of text.
  • Fix issue with ability short code with empty table.
  • Fix stat animations not showing for some abilities.
  • Fix new popups appearing behind old.
  • Fix editor showing 2 popups when opening and old game.
  • Fix issue where card would render future state.
  • Fix tooltip no longer shows if it is empty.
  • Fix issue with opening tags.
  • "Deal damage to enemy" renamed to 'opponent' because of a conflit. (temporary)

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