Update 62 - Deckbuilding/classes
- Added deck rules and deck card abilities. (see below)
- Collection: Deck options moved into a cog button.
- Collection: Deck save button renamed to back.
- Added Venomous: Changed text to "Poison enemy X when this attacks."
- Poisonous: Changed text to "Poison enemy X if touched."
- Ability editor: Option tooltips now shows 8 max and numbers limited to 2.
- Rules editor: Deck duplicates renamed to deck card copies.
- Design editor: Added [RequiredCredits] to text.
- Editor: Added History under Tools. (use this to restore files)
- Added more options to deck panels.
- Added spaces in [AbilityKeywords] and [AutoAbilities].
- Game can now handle load failure of any lua file.
- The required credits now uses [RequiredCredits].
- Fix bug with credits.
- Fix challenge image drag and drop.
- Fix minions not dying with aura.
- Fix unlock cheat only unlocking 1 card.
- Fix click issue on reload.
Deck effects (Deckbuilding rules and abilities) change the rules of decks.
When you add cards to your deck, the collection will automatically adjust to show your options.
This means Deny will hide cards, Allow show, and require/pick will show the options until you pick them.
If you want your players to pick a Hero, you can add "Pick 1 Hero." to the deck rules.
If you want that Hero to determine what cards can be selected, add "Deny all by default." to deck rules, then add "Deck: Unlock <type> cards." to your Heroes.
If you just want to limit decks to 2 types of cards, you can add "Limited to 2 of <type1>, <type2> or <type3>." to your rules. Deck effects are not shown when in a match.
Here is the list of deck effects and order in which they take effect.
- Increase|Decrease deck [maximum|minimum] size.
- Set deck maximum size. (highest wins)
- Set deck minimum size. (lowest wins)
- Set deck size. (highest wins)
- Deny all by default. (use as default rule to make cards unlock things)
- Unlock <card|type> cards.
- Allow X <card|type>. (unlock & limit, stacks)
- Pick X <card|type>. (unlock, require & limit, stacks)
- Require X <card|type>. (stacks)
- Limit <card|type> cards to X.
- Limited to <types>. (and requires specified types)
- Limited to X of <types>. (and requires selected types)
- Deny <card|type> cards.
What about Draft?
It follows the same rules (for now) and still uses cards with "Usable in draft" checked. In the future other game modes will be able to have their own seperate rules. Please let me know if there is something that can be done better or something is missing.
Next I will be focusing on fixing bugs, I neglected them a bit to get this out.
Files
Get Cardeneer
Cardeneer
Create your own card game or dive straight into playing a variety of community-made games!
Status | In development |
Author | Nordic Softworks |
Genre | Card Game |
Tags | ccg, Deck Building, Multiplayer, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- Update 62.23 - Fixes4 hours ago
- Update 62.227 days ago
- Update 62.21 - More AI improvements11 days ago
- Update 62.20 - Fixes14 days ago
- Update 62.19 - AI & load improvements18 days ago
- Update 62.18 - Fixes39 days ago
- Update 62.17 - It46 days ago
- Update 62.16 - Aura anywhere49 days ago
- Update 62.15 - Recurring and AI improvements53 days ago
- Update 62.14 - Ai inspector55 days ago
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